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I really like the UI design of this game! I looks just like the UI of a game I can upload through app store. The only problem will be I am a little lost for seeking the alchemist, so maybe it will be better if there is some instruction for each places? Overall great work! 

I really liked the design of this game, but I had a bit of difficulty navigating through the interface. 

I like these types of games. To me, they are a nice game to relax with. I did wish there was the ability to go back instead of having to press the buttons on the top, or perhaps restart the shops after buying something.

I spent like a minute selling my wares. INFINITE MONEY GLITCH!

Jokes aside, I love the interface design you chose. I'd simplify the game a bit, though. The various locations added variety, but confused me as I went along completing objectives. Great job!

I really like the design of the UI! I did notice that sometimes when i would repeatedly press a button, the buttons wouldn’t show again and I would have to leave the location and go back to try again. Maybe a potential bug to fix?

that’s truly cool with the UI! always like how your game design

The UI of this game is amazing!!! I feel like the game would be greatly improved by more background images for each different location!

yes I agree with this! The ui is beautiful I think maybe a slight tweak to the font and text size and some background images in future iterations could take this to the next level! Maybe even some sprites for characters!

There isn't much direction for the player so I was unsure what to do. I think reducing the amount of locations or making the narrator give more hints as to what the player should do.

so agree! The UI and art design of the game looks so good, but I am kind of lost when playing the game. Adding a goal and high light colored instruction would be really helpful

This game have a lot of rooms to go so navigation could get a little overwhelming for players. It would be better to arrange the location in different position based on their function, such as where to make money and where to progress the story

I really love the content of this game. it is very polished. The art style is also excellent.

I really like the art style of the game, and I like all the different options present in the game. One part of the craft that I really like is that the game has a detailed village layout that makes the place feel more alive.

What a great and comprehensive game! I think you spent so much time and effort into this project, and it really shows. The design choices really sell the narrative that you are producing. Everything, even down to font you chose and the color scheme, all works well together to create an immersive environment of a arcane engineer, I like the textures that you used; those really sold the story the most. 

I wish I had more time to finish this game! The style looks very promising and I love the concept! Have you had this idea in your head for a long time now, or did you come up with it recently? It looks like you really knew what you wanted with this game :)

Same because I’m determined in just making the feet.

I really like the graphics you choose for the game and it feels very fitting to the theme. I'm wondering what made you choose to use click interactions instead of keys. I thought it was a really good decision that feels a lot like other computer games I have played that almost exclusively use the mouse to interact. I am also wondering what made you choose this craftsman storyline.

I didn't get the chance to fully playthrough, but I love the visual graphics you used! The mechanics and story are already super engaging. I wonder, with the aesthetics and name, is your game at all inspired by Arcane? I love the steampunk components and your storytelling so far!

In the end I decided to just keep spamming the laboratory and saying yes to receive $10. This helped me get the S tier explorer to give me more ingots. Really enjoyed the detail and I'm curious as to what the library unlocks.

from @kay24601: first of all your interface and UI is spectacular i really enjoyed that early 2000's rpg design you have. the dialogue was engaging and a bit immersive in som parts of the journey.  I did get lost in some parts where i thought i was traveling randomly throughout the town but thats what made it realistic lol

 

from gloriium/ellie:

This is really cool! I think that the usage of the UI elements makes the game look really polished and a bit more professional (totally reminds me of some older Flash games on the internet back then HAHA) 

I wish there was a bit more direction in the dialogue because the sameness of the buttons makes it easy to get a bit lost.